Video Conferencing and Hiring with AR and VR?
Millimeter wave technology can be used to enable augmented reality (AR) and virtual reality (VR) hiring and conferencing by providing high-speed, wireless communication between devices. This uninterrupted, low-latency communication is critical when interviewing a candidate or presenting a new idea to a large audience. As more and more companies are considering leveraging these new technologies in a variety of business activities, the demand for connectivity grows and remains, for the most part, under-planned for.
Internal company stakeholders exploring AR and VR technologies for their operations tend to consider the upfront cost associated with purchasing the necessary gear to enable such activities. Some companies, like Facebook and Qualcomm, are addressing the cost aspect of entering into the virtual world by allowing for communication between VR or AR headsets and other devices, such as smartphones or tablets. This is where millimeter waves come in, where technology like Siklu’s can be used to transmit data between a VR headset and a smartphone, allowing the smartphone to act as a controller for the VR headset.
The above-mentioned companies, in addition to other research groups, are exploring the use of millimeter wave technology in VR and AR applications. For example, Facebook is researching the use of millimeter wave technology for its Oculus VR headset, and Qualcomm is developing millimeter wave technology for use in AR headsets. Magic Leap is a company that develops AR technology, including headsets and other devices that use millimeter wave technology to enable wireless communication. The company has raised over $2.6 billion in funding and has partnerships with a number of companies, including AT&T and Verizon, to develop and deploy its technology. Lastly, VMware is a company that develops software solutions for a variety of industries, including AR and VR. The company has developed a number of products and solutions specifically for AR and VR applications, including its Project Construct platform, which is designed to enable collaborative AR and VR experiences.
Additional Applications of AR and VR for Businesses
- Education: AR and VR can be used to create immersive learning experiences for students, allowing them to engage with educational content in a more interactive and engaging way. This can greatly boost the efforts to close the digital divide and allow access to quality education for all children regardless of their location of residence.
- Medicine: AR and VR can be used for medical training and simulations, allowing healthcare professionals to practice procedures and techniques in a simulated environment before performing them in the real world. The benefits of such simulation is incalculable, and can greatly improve modern healthcare.
- Entertainment: AR and VR can be used to create immersive gaming and entertainment experiences, allowing users to interact with virtual worlds and characters in a more realistic way. Companies like Netflix could offer their viewers a far more engaging viewing experience to the traditional delivery method of video-only.
- Retail: AR and VR can be used to enhance the shopping experience by allowing customers to virtually try on clothes and accessories or visualize how products will look in their homes. Companies like Nike offer an augmented reality showcase of some of their shoes prior to checkout on their e-commerce stores!
- Manufacturing: AR and VR can be used to improve efficiency and productivity in manufacturing by allowing workers to access instructions and data in real-time while on the factory floor. High-end factories that require precision and access to privileged data can benefit from their workers having finished models or instructional materials presented to them in augmented reality right at the production floor!
Augmented Reality Future Enabled by Siklu
In conclusion, millimeter wave technology such as Siklu’s has the potential to enable a wide range of AR and VR applications, including hiring and conferencing, education, medicine, entertainment, retail, and manufacturing. While there are some concerns and potential drawbacks to the use of this technology, it has the potential to provide significant benefits and enable immersive, interactive experiences in a variety of contexts. As the technology continues to evolve and improve, it is likely that millimeter wave technology will play an increasingly important role in the development and enablement of AR and VR applications.